Mex Ld Symbol S Not Found For Architecture X86_64 Macos

Dismiss Join GitHub today. GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together.

I am using Eclipse to create a C++ Project (not a C/C++, Arduino, C, or Makefile project, but a C++ Project from the wizard) to research the logging capabilities of the Boost Library. I copied the code verbatim from one of Boost's examples for trivial logging, found here, but I am unable to build / run it, and am given the following compilation error in my console:

Having been in a situation with not linking libraries property (in particular, GraphViz), I automatically assumed that it was the same issue. However, as you can see, I linked some libraries but am still getting the same build errors.

What am I missing / doing wrong?

Hi , am building adaptit app for osx 10.13.4 using wxWidgets-3.0.4 and keep hitting this error in where libtool: link fails in this file :-Found
wxDocument::LoadObject(std::__1::basic_istream<char, std::__1::char_traits<char> >&)', referenced from:

Macos Ld Symbol(s) Not Found For Architecture X86_64


vtable for CAdapt_ItDoc in Adapt_ItDoc.o

Mex Ld Symbol S Not Found For Architecture X86_64 Mac Os Download

when I compiled and linked this whole source set with xcode 9.3 ( april 20th ) it was a straight clean build. Now, updating to xcode 9.4
I have tried , new autogen/aclocal/automake updates, extra g++ flags.
This leads me to ask , just how do I compile wxWidgets-3.0.4 on macosx using osx-cocoa and xcode 9.4 ?
MexNote: wxWidgets-3.0.4/3.1.1 builds happily on linux mint 18.3 with no change to the source and the source app adaptit runs fine.
Any help is much appreciated.